A timeline where each stage conditions the next. We test behaviour first, not production.
Move from dramatic contracts to a playable build, fast enough to test behaviour rather than production.
Stress-test the dramatic memory and the social masks without making networking the main problem.
A playable vertical slice, in which M09 makes the audiovisual generation visible. The artistic demonstration of the Engine.
From 30 to 30,000: industrialisation and deployment, if and only if behaviour and funding are in place.